RGTWS GT1 mod
- Ari Hämäläinen
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This mod is much like GT3. RGTWS is one of the best GT1 mods I know of.
Cars: Alfa Romeo 156, Aston Martin DBR9, Audi R8, BMW M3, Chrysler Viper, Corvette C6R, Ferrari 550 Marinello, Koeningsegg CCGT, Lamborgini Murcielago R-GT,Listetr Storm, Maseratti MC12, Mercedes SLR, Nisan Skyliner, Porsche 997 Saleen S7R and Seat Cupra.
Link: www.mediafire.com/?kyzpcjzkclho3xd
Server name:~EOAA.ORG~
IP: 109.189.226.229:4000
Track: Watkins Glen GP V2
Server is up 24/7

P1: GP1979 Season 1
- Tomasz Kawecki [king81]
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- have you ever seen a real life series with those cars ?
- why does Alfa go 280 - the same as Koooenigggseggg ?
- there is no difference in car handling or performance - it seems like they have identical physics ... and what is the point of having so many cars with identical physics ? especially in most cases the cars that are not racing any more.
The physics are good however and sounds are nice too - but I would choose one car and do a cup series out of this mod - especially since it is a fantasy mod.
P2: BMW M1 ProCar US Champ
P1: DRM Season One
P2: WTCC BMW E90 - Drift Monsters
P3: DRM Season Two
- Ari Hämäläinen
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I have some comments to your reply that you should think.
Mod is made to the league racing and you can host the cars that you like. You can choose cars according to your own wishes. If you like to race only GT1 cars from real life go for it.
Yes, all cars are equal. What is the point with GT3 mod when 70-90% of all drivers will use BMW or Porsche?
I find it strange that there is so little interest to use EOAA GT. Mod is Free to download, no cd check.Only 4 downloads

I think that people think that EOAA GT is the same as was used in GTliga. NO,IT IS NOT. Some bright brains changed the tires and this ruined the mod. EOAA GT cars has difrent aero, engine and tires. It is ment to be like that.

It takes many years to create new mod. Me and Richard spent 4 years in the making EOAA GT (2005-2009). This was as we got in return from rFactor forums: "Cars are not racing any more."

P1: GP1979 Season 1
- Tomasz Kawecki [king81]
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In the GT3 mod I am able to do 1.40.xx in at least three cars - bmw, porsche and audi r8, tepek and Risto did 1.40.xx in Ferrari 458 - so you have at least 4 cars at the top - i am quite sure you can do similar times in other cars too - except maybe from mercedes.
whats the poing of making a championship on eoaa gt as the cars are not racing, the mod is so difficult to handle that it takes hours to set up the car and to learn it on the track ... because you have to learn it as it understeers dramatically ... here (GT3) you sit in a car and on default setup you do similar times on the track - and the most fighting is on the track against others - not against the car that simply doesn't want to turn in the turns...
P2: BMW M1 ProCar US Champ
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P3: DRM Season Two
Which version of EOAA-GT you mean?Ari Hämäläinen wrote: I think that people think that EOAA GT is the same as was used in GTliga. NO,IT IS NOT. Some bright brains changed the tires and this ruined the mod.
There was 100% of EOAA-GT 1.07 in 2010 season (and 100% 1.06 in winter).
- Tomasz Kawecki [king81]
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( simracing.za.pl/reports/gt2010winter/WG-2/index.html )
then from June 2010 - it was so understeery that I have withdrawn from the season
( simracing.za.pl/reports/gt2010/BR/index.html )
P2: BMW M1 ProCar US Champ
P1: DRM Season One
P2: WTCC BMW E90 - Drift Monsters
P3: DRM Season Two
- Ari Hämäläinen
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Tomasz Kawecki [king81] wrote: from January 2010 - it was a great mod - I raced saleen all season.
( simracing.za.pl/reports/gt2010winter/WG-2/index.html )
then from June 2010 - it was so understeery that I have withdrawn from the season
( simracing.za.pl/reports/gt2010/BR/index.html )
P1: GP1979 Season 1
- Ari Hämäläinen
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When you are looking times to GT3 mod dont look hotlaps. Do 27 laps race simulation. Cars like SLC is 30 seconds slower then BMW and Porsche. (Hotlap Z4, 997 1.39.7 is not egual 458 1.40,2)
Tomasz Kawecki [king81] wrote: sure - but think about this - the last season of gtliga was on eoaa mod - pure without changes ... and the best results were made by K11 - and he played on keyboard and made the turning easier by some tricks of gear changing or something ... I did everything in the setup - every possible combination and i couldn't make my car turn - it was so understeery ...
In the GT3 mod I am able to do 1.40.xx in at least three cars - bmw, porsche and audi r8, tepek and Risto did 1.40.xx in Ferrari 458 - so you have at least 4 cars at the top - i am quite sure you can do similar times in other cars too - except maybe from mercedes.
whats the poing of making a championship on eoaa gt as the cars are not racing, the mod is so difficult to handle that it takes hours to set up the car and to learn it on the track ... because you have to learn it as it understeers dramatically ... here (GT3) you sit in a car and on default setup you do similar times on the track - and the most fighting is on the track against others - not against the car that simply doesn't want to turn in the turns...
P1: GP1979 Season 1
- Tomasz Kawecki [king81]
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I couldn't set any car up no to bee understeery ... only mc12 was the least understeery car.Ari Hämäläinen wrote: Christ, if you can not setup S7R it dont mean that mod has understeer. Setups is one parth of racing. To you info is all cars made as real GT1 cars was back in 2004, suspension aero etc.
Setup is part of racing - but should not be a major part of it. Racing teams go to tracks and have a couple of predefined setups and tune them according to a couple of practice laps - that's all. Even in F1. Tuning every screw and so on is only in MotoGP.
I am sure that mod was accurate - but the difference between 1.06 and 1.07 was VAST ! How could it change so much from year to year? Did you have the tire data from real life also? It is a great mod and it gave us a lot of fun - but now there are new cars in the GT and the EOAA is a vintage mod.
P2: BMW M1 ProCar US Champ
P1: DRM Season One
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P3: DRM Season Two
- Paweł Wróbel [djescape]
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I don't agree with Tomasz: EOAA mod was still good to fight in 1.07 version, maybe a little bit unreal, but I still think that 1.06 was better than 1.07.